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This model is a layered version of a previously existing model of a game of billiards (*REF*). Each layer can be introduced to build up the full game by
including a new script of definitions. The early layers introduce the concepts of friction and collisions before the final layer adds in the rules of billiards. The idea behind this is to understand how the model functions at one level before adding a new layer of complexity on top. There are plenty of possibilities for improvement to this model, especially to the interface, playing the game is hard as it currently stands. Also a button to include the
next layer from the interface (in a similar manner to oxoGardner1999 and racingGardner1999) would be a good addition.
[Chris R]
| billiardsMoissenkov1999 is available locally within DCS at /dcs/emp/empublic/projects/billiardsMoissenkov1999 |
| Download billiardsMoissenkov1999.tar.gz Uncompressed, billiardsMoissenkov1999 is 78 Kbytes (in 13 files). Your download will be smaller as it will be compressed. Help on extracting the files from the download. |
README.xml |
1406 | 05:05 PM Aug 13 2002 | 09:50 AM Apr 02 2007 |
Run.e |
23 | 11:44 AM Apr 25 2002 | 09:50 AM Apr 02 2007 |
add_balls.sup |
15027 | 01:35 PM Aug 27 1999 | 09:50 AM Apr 02 2007 |
edubill.e |
6125 | 01:35 PM Aug 27 1999 | 09:50 AM Apr 02 2007 |
friction_on.sup |
1165 | 01:35 PM Aug 27 1999 | 09:50 AM Apr 02 2007 |
game_rules.sup |
27628 | 01:35 PM Aug 27 1999 | 09:50 AM Apr 02 2007 |
runall.txt |
485 | 09:50 AM Apr 25 2002 | 09:50 AM Apr 02 2007 |
thermodyn.sup |
1270 | 01:35 PM Aug 27 1999 | 09:50 AM Apr 02 2007 |
Docs/ |
4096 | 12:01 PM Apr 25 2002 | 09:58 AM Apr 02 2007 |
Pics/ |
4096 | 12:02 PM Apr 25 2002 | 09:58 AM Apr 02 2007 |
empublic system initially created by Ashley Ward with assistance from Chris Roe and Meurig Beynon.