Scout Interface Considerations

TK-MineSweeper GUI

Our current implementation of TK-MineSweeper uses an effective, but rather primitive character output mode to display the state of the game. Whilst this is a suitable mode of operation whilst developing the early stages of the model, at such a stage of development, the model could be improved, or extended, through the introduction of a GUI to TK-MineSweeper, using Scout definitive notation.
The notion would be to create the mineField as a collection of sensitive windows, which could be selected with the mouse. When selected with the left mouse button, the cell is uncovered, whilst the right mouse button may select a cell as a suspected mine.

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Updated Wednesday, January 6, 1999