The game of Pjawns
Model developed by John Martin (4 year MEng, 1999-2003) during coursework assignment 2002-2003 'Introduction of Empirical Modelling' course. Models the
fictional board game of Pjawns (similar to draughts, but with some ideas borrowed from chess).
Includes the ability to load and save board games, automatic replay of games and a fairly basic AI computer player.
Well constructed model that is robust and easy to use - although does have some conceptual errors with the switching of turns to the AI player and back.