Rubiks Cube Ben Carter Solving Rubiks Cube - 3D texture mapped This is the first full model to illustrate the Sasami 3D modelling notation. A fully texture mapped Rubik's cube can be rotated, resized and rows can be rotated in the same manner to the toy from the 1980's. The controls for the rotations are in a separate scout window and are identified by a letter (X,Y,Z) to specify the axis to rotate around and cw,ccw mean clockwise and counterclockwise (i.e anticlockwise). You will probably have to play around for a while until these become familiar. [Chris R] 1999 5 rubiksCarter1999 3YP model tkeden %eden %scout %sasami screenshot.gif readme.txt sasamiexamplesCarter1999 game tutorial geometry